No Man’s Sky – Chill Out, It’s Not For Everyone

So here at DaisyCloud Gaming, we have been playing No Man’s Sky religiously since it was released for the PlayStation on August 9th, and then for the PC on August 12th. Like everyone else, we had high hopes and expectations for this game. We waited for nearly three years, and in that time, we read pretty much everything we could about it. We watched lots of demo videos, and we couldn’t wait to have a game where we can explore the galaxy at our own pace.

However, as soon as the game was released, people started complaining about the game. Especially the “lack” of things to do. Of course, there are the numerous complaints about the technical sides as well. Things are broken, creatures appear to be humping the ships or running in place, ships landing on antennas, low frame rates, graphic hitches (especially when flying along the surface), and so on. Those, we totally agree that they suck.

But for a lot of people to say that Hello Games lied to them and that they did not deliver what they promised, I say this. The game does exactly what it was designed to do and was promised to us. Well, almost all of what was promised. There’s the famous glitch of players not being able to see each other in the same place, but if you pay closer attention, even that was a surprise to the developers as it was one of the things that we were supposed to be able to do. This one is on them as they should have better QA, but as anyone who had ever created a software product, there is no such a thing as perfect code… at least not on the first try.

Now I am not trying to say that Hello Games did everything right.  I’m just saying that people need to chill out and let them fix what needs to be fixed. The sandbox they used for their development, test and production is vastly different than one where millions of players live, work and play. Millions of pairs of eyes, brains and hands will be able to spot problems much faster than the puny little development house that is Hello Games. And to make things more interesting, hackers/cheaters have already “beat the game” by reaching the center of the galaxy. So with that out of the way, people started bitching about the game being sucky and that there is no substance to it. Anytime someone “beats” a game and post it on Youtube, people tend to throw up their arms and say that it’s over.

Listen folks. This feeling that No Man’s Sky doesn’t live up to what was promised was partly because of the many blogs bashing the game with little thought put into it. Some of these bloggers simply regurgitated what other bloggers have written. But some basically spent literally one or two hours of their time in the game just so they can take screenshots and write a review — just to be the first to publish a review. The other part was because you had your own grand vision of what the game was supposed to be based on the hype surrounding the game while it was in development. It’s 90% your fault, and it’s 10% Hello Game’s fault.

But if you take a step back and really look at what No Man’s Sky brings to the table, Hello Games have pretty much delivered what they said they would. An almost endless place for you to wander and to discover and catalogue new plants, animals, rocks and worlds. They gave you the chance to live in an impossibly large galaxy (although they often refer to it as a universe, which it isn’t as we are only playing within one galaxy).

No Man’s Sky is not a game for you to “beat” anything. It’s a game designed for you to relax and go explore new virtual planets and solar systems whenever you want to. It’s a game that you can play today, and it’s a game you can play years down the road. And it’s a game you get to play however you choose to play — with no preasure.

If you can put the need to “beat the game” out of your mind (spoiler: the game can’t be beat as the game was meant to make you wonder about the nature of your existence and will repeat itself eventually), you will understand the true intention of games like No Man’s Sky more. And if you can do that and appreciate the game for what it is, you just may be rewarded with beautiful places like these.